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Product Description
Earth is burning. Striking from over famous space, a competition of terrifying machines have begun their drop of a tellurian race. As Commander Shepard, an Alliance Marine, your usually wish for saving humankind is to convene a civilizations of a star and launch one final goal to take behind a Earth.
Product Details
- Amazon Sales Rank: #115 in Video Games
- Brand: Electronic Arts
- Model: 19583
- Released on: 2012-03-06
- ESRB Rating: Mature
- Platforms: Windows 7, Windows Vista, Windows XP
- Format: DVD-ROM
- Dimensions: .25 pounds
Features
- Battle as Commander Shepard on many worlds opposite a star as we combine a ultimate force to take behind a Earth before it's too late
- Enormous enemies and take on a smarter form of rivalry that will consistently plea your best fight strategy and put we on a corner of your seat
- Customize your Commander Shepard, your patrol and weapons to rivet a rivalry on your terms
- Allows a choice to import decisions from both of a prior games into a new game, though can also be played as a standalone game
- Experience a new importance on m?lange combat, transformation and an softened cover system
Editorial Reviews
Amazon.com Product Description
Mass Effect 3 is a Role-playing Game (RPG) / Third-Person Shooter hybrid set in a Science Fiction universe. Mass Effect 3 is a third diversion in a renouned Mass Effect series, and is rumored to be a final installment. In it players continue a adventures of Commander Shepard utilizing impassioned impression customization that is a hallmark underline of a series. Additional facilities include: a ability to import decisions from both of a prior games into a new game, ownership/play of prior games not required, customizable weapons, softened mobility and m?lange combat, many returning characters (if they were not killed off in prior visitor games), an softened cover complement that allows for some-more movement and more.
Join Commander Shepard in a onslaught opposite a Reapers in a end to a Mass Effect trilogy.
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The Final Chapter in a Mass Effect Trilogy
Not everybody will survive. An ancient visitor race, famous usually as "Reapers," has launched an all-out advance withdrawal zero though a route of drop in their wake. Earth has been taken, a star is on a verge of sum annihilation, and we are a usually one who can stop them. The cost of disaster is extinction. You are Commander Shepard, a impression that we can forge in your possess image. You establish how events will play out, that planets to explore, and whom to form alliances with as we convene a force to discharge a Reaper hazard once and for all. How we salary this fight is totally adult to you: go into fight with guns blazing or use cover to devise a some-more tactical assault. Utilize your patrol to full outcome or take a sole wolf approach. Rain genocide from a stretch or go toe-to-toe with enemies regulating harmful m?lange attacks. Mass Effect 3 will conflict to any preference we make as we play by a truly singular knowledge of your possess creation.
Key Game Features
- A Rich, Branching Storyline - Experience a sci-fi epic with mixed endings dynamic by your choices and actions via a game
- Massive in Scope - Battle on many worlds opposite a star as we combine a ultimate force to take behind a Earth before it's too late
- Large-scale and Intelligent Enemies - Battle outrageous enemies and take on a smarter form of rivalry that will consistently plea your best fight strategy and put we on a corner of your seat
- Unlock a Customizable Arsenal - Tailor any arms with harmful upgrades including scopes, grips, barrels and dozens of other singular attachments. Each arms boasts a possess absolute impact and visible flair
- Unleash Death from Afar or Go Toe-to-Toe - Customize your infantryman and patrol to rivet a rivalry on your terms. A outrageous accumulation of weapons, abilities and apparatus concede we to fight a rivalry in your elite character of play
Additional Screenshots
A customizable arsenal. |
A abounding branching storyline. |
Large-scale enemies. |
Multiple play options. |

Customer Reviews
Most useful patron reviews
41 of 42 people found a following examination helpful.
I've never been so conflicted!
By Chad Winker
Let me start by saying, This diversion leaves a bizarre ambience in my mouth. Also, this examination will be spoiler giveaway adult until a quarrel of *****'s
On one hand, a diversion is great! In reduction than 3 days, we have finished a whole diversion it with about 95% execution of all side missions, etc. (excluding dlc), that is observant something since it is not a brief game!
The Positive:
1. we adore a mass outcome universe, and this diversion delivers on what a prior games did, if a bit reduction strange (see cons)
2. The diversion is honestly fun to play, we find myself sucked into it, and when we demeanour up, it's already 4:30 am.
3. The graphics are alright, they are not a best, and we are unequivocally singular in how we tweak them, yet they are not bad.
4. They do a sincerely decent pursuit during restraining into a prior games (see cons)
Given that, we would contend it is a 5 star game, however there are some things that they did not do well
The Cons:
1. Parts of this diversion usually felt out of place, distinct in a prior games when a discourse felt natural, in tools of this diversion it usually does not seem like something Sheppard would say, there are many instances of other characters behaving out of their standard styles as well, it usually worried me since it felt artificial.
1b. Also enclosed in this is that a diversion in ubiquitous does not seem to enclose a same volume of bid on a developers partial as a initial dual did, it feels a bit rushed, with a clunky cover complement (again) and some engaging problem fluctuations. It usually feels some-more linear than a prior mass outcome games.
2. Importing my impression was a nightmare, we had 3 opposite profiles and usually one got recognized, and that was after about an hour of messing around with it.
3. The choices we finished in a prior dual games feel like they don't even matter (Some are not even acknowledged), we know this is vague, and arguable, yet see cons in a spoiler territory if we wish a softened explanation.
4. The finale (all 3 of them (well, technically 15) are horrible, and leave a outrageous volume to be preferred while concurrently effectively expelling all probability for interpretation. It's Their approach or a highway (often this is not bad, yet it this box a usually horribly disappointing) They are all disappointing, a finale choices all finish adult with identical endings, all unsatisfactory and left totally open.
5. Don't get me started on day one dlc (nuff said)
This diversion is a fun to play game, if we was reviewing usually formed on that, we would give this diversion a 5. However given how we know what it could have been, and some of a choices a developer finished as distant as story line goes (more below), we am going to take dual stars from it, Like we pronounced above, we have never had so many fun while concurrently being unhappy by ever tract twist.
Overall, we can't protest too much, it supposing a lot of entertainment, it usually seems to miss a caring put into a prior games, it roughly feels rushed and like they got a tiny idle with a story, a prior games were good since of a tiny things (like overhearing conversations, smart dialogue, and other tiny Easter eggs) There was reduction smart discourse in ME2 (compared to ME1), yet it was still there. Don't get me wrong, it is still there in ME3 yet to a obtuse extent, it usually does not feel like a developers don't unequivocally caring anymore.
*************This contains some spoilers(without mentioning names) (also a mini-rant on a ending(s))*************
This territory will enclose spoilers, and is here to transparent my answers above a bit.
If we started off by observant this diversion was an romantic drum coaster, we would be lying. we trust "Emotional Free-fall" would be some-more appropriate. It takes a good story and buildup of a initial dual games (akin to a drum coaster) and where a mass outcome 2 diversion ends with we during a tip of a hill, Mass outcome 3 is usually a float down into a hire (so to speak). There were not many happy surprises, it was all usually depressing. It seems ever categorical story-line goal somebody dies, that creates me consternation because we worked so tough in ME2 to save them. In this context a story feels unequivocally linear. It usually feels like people who don't unequivocally fit into a story line are usually killed off. Also, all a "support" we accumulate unequivocally does not uncover during all, what was a indicate if everybody radically dies anyway, we had over 4000 effective quarrel willingness (or ~8000 something total) and we feel like a outcome would have been a same even yet it, as a "upgrades" and land formed reinforcements don't even make an coming in a final conflict (What happened to a mercs we recruited? we did not see one Vorcha or complicated mech during that quarrel (or any niggardly group)). we recruited a Geth, where were they? Did not see a Elcor we helped, no Volus, no Salarians, maybe they are shown once in a initial scene, yet over that, nothing. Just ships, and we had a ton of belligerent troups 'recruited' nonetheless we was still on my possess with no pointer of them. So what was a indicate of recruiting them?
Also, there is a outrageous undo in a end, my group for a final goal was Garrus and Edi, and everybody yet Anderson and You (Sheppard) gets positively broken regulating to a beam, and afterwards in a final video, they are on a Normandy perplexing to outpace a "(Insert dual of 3 unsatisfactory endings here (Not a box with a drop ending)) wave". Then a boat goes down and both Edi and Garrus and Jeff(Joker) get off on a happy new untried world. How did they get from being nuked by a gourmet boat and being underneath complicated glow on a ground, to being on a Normandy during a large conflict in a time support of about 2-5 minutes. I'm not unhappy that Sheppard dies in (most) of a endings ((like 15 sum outcomes formed on selecting one finale of 3 and we willingness rating), Sheppard can tarry 2 of 15 we believe)), a usually a fact that suspicion a game, usually about EVERYBODY dies, half a time a not even a good death, a some-more like, "Okay, we ran out of things for this chairman to contribute, so lets usually kill them off".
The categorical thing that bothers me about any of a endings is, all a relays are broken and half of a galaxy's race is over a badly shop-worn earth, with no approach to get home. What happens then? Earth would deplane into commotion regardless of a ending, and a rest of a star would not satisfactory many softened with singular troops options and no hit between a tens if not hundreds of thousands (if not more) soldiers stranded around earth. By finale with no probable approach to save a relays, a developers are radically observant "Well we are behind to block one, and all we did does not unequivocally matter". we get they are usually going for a "whole new beginning" thing, yet it usually does not fit as a finale for a mass outcome series.
I'm so unhappy we am going to make fake myself a new ending. Here it is
"Sheppard dies, a reapers are destroyed, billions of people are dead, all a home-worlds are decimated,the bulwark is destroyed, yet those that tarry get to go home (via not broken mass relays) and (implied) all a synthetics confirm not to discharge all organic life, so negating a need for a cycle (and creepy ghost/children/machine apparitions) in a initial place. The End.".
Is it perfect? No, yet now we am happy.
*****End Of Spoilers*****
I trust we have finished it clear, yet a thing we took off an whole star for was a ending, it is usually a unequivocally unsatisfactory finale to a finish of a mass outcome series, it's zero like a epic end was to mass outcome 2. The other star off was for all else, it usually could hoop softened and it feels like a console port.
I usually know that examination will dissapoint people, yet it's how we feel about a game, if we remonstrate feel giveaway to write your possess review.
22 of 22 people found a following examination helpful.
Disappointment: Zero Replay Value
By HEP
I was prepared for this diversion not to live adult to my expectations. we wasn't prepared for this diversion to raid on them. So...lists of pros and cons:
Pros:
The quarrel is many softened from prior games. And, yes, there were some flattering good epic moments during a play-through. The Liara intrigue had a gratifying end too. The soundtrack was flattering damn good. The voice behaving was flattering good (though there were differing moments of silence, they weren't a VAs faults); Jennifer Hale is mark on as always. These aspects weren't value a 80 bucks we spent.
Cons:
1. The animation: heads were disfigured around, eyes were looking in a wrong direction, bodies incidentally mangled a few feet opposite a screen, gestures were unnatural, and any time that characters had to touch, they arrange of finished a box with their arms and jerked laterally opposite any other. It wasn't in a slightest bit polished.
2. Combat. The complement itself was fine. But infrequently enemies were ostensible to spawn, and they didn't, that means a story doesn't progress, that means we have to reload a final save.
3. The "exploration" was, in my option, some-more vapid than ME2's vegetable mining. That's flattering bad. When a best approach to find resources turns out to be anticipating one--two if you're lucky, removing eaten by a Reaper, afterwards reloading a save to be means to find them faster and not be eaten by a Reaper before anticipating a 3rd area of interest, afterwards rushing out of a solar system, it's a problem.
4. Dialogue options were mostly non-existent. Instead of being means to open adult discourse options with characters and selecting your answer, many times we presumably overheard pointless NPCs indignant about something (which non-stop a quest) or we clicked on squad-mates and carried out scripted discourse yet face-to-face interaction.
5. The diversion was short. Granted, 30 hours isn't bad, yet ME1 took me 60 hours on my initial play-through, and with ME2, we finally shaved down to 30 after we played yet it a few times, skipped discourse options, and cut corners with combat/quests during any opportunity. ME3 shouldn't have been 30 hours with full discourse and holding time to hunt any indentation and corner in any room for upgrades.
6. There were frequency any mini-quests. What used to be a "mini-quest" now is scanning a solar system, dodging trumpeting Reapers (see above), and throwing a examine onto a planet.
7. The query tracking complement was non-existent. Might as good not have had it. It didn't note anything yet that a query existed and that a query was finished. Nothing on if you'd picked adult an object already or where, exactly, that chairman we indispensable to pronounce to was.
8. None a upgrading we do has manifest value. You never unequivocally see visitor races battling a Reapers regulating resources you've allocated--and, coincidentally, a resources we allot don't impact their fates during all. And, distinct ME2, we usually see a few seconds value of element on squad-mates in a final battle. Oh, and we don't make any decisions impacts where they go or what they do. For being a "savior of humanity", Shepard doesn't get any contend on what happens during a whole consummate of a game.
9. Previous decisions have no poignant impact on a ending.
10. The ending. It was a 10 notation cut stage (with 2 mins of that walking down a hallway) with maybe 2 discourse options and no action. Then, once a preference is made, it's a 2 notation cut stage that is a same for whatever we choose. Let me clarify: this cut-scene doesn't change contingent on your prior decisions. So not usually was there no reason to fly around and accumulate adult materials and make people act and get along; there was no reason to even put bid into creation a final decision. And, misfortune of all, there is no closure--not for Shepard, a squad-mates, or a standing of a universe.
11. The writing: of a major tract (not a ending, as there was no essay for a ending). It was atrocious.
With both ME1 and ME2, we played by during slightest twice: once full Paragon, once full Renegade. we started ME3 awaiting to play by some-more than that: we wanted to do both "morality" options and potentially try out opposite intrigue options. we will not be personification by a diversion again. In my opinion, that says all we need to know about an RPG's quality--or miss thereof.
It feels like Bioware attempted too tough to make a clunky quarrel complement softened (possibly for a multi-player aspect), that they successfully did. (It's not Halo and it never will be, yet it's many softened than a prior games.) But they sacrificed a RPG single-player, that is what fans indeed wanted to play.
The whole diversion feels like they ran out of time, and as a result, they scrapped all that finished a Mass Effect array so good. And that's not even deliberating a terrible plot-holes of a ending.
All in all, it felt like a cheap-quality game. By itself, it would substantially deliberate a plain game. As a end to a trilogy that has so epic, it was a inexpensive approach to usually finish a array and be finished with it, and a good approach to make a lot of fans angry. we would many cite that Bioware took another year--or two--to put some-more time, effort, and peculiarity into a game. Or, utterly frankly, not make a diversion during all.
17 of 17 people found a following examination helpful.
Mass Disappointment 3
By M. Kerwin
Up until a final 20 minutes, this diversion was wonderful. we unequivocally don't know what else to contend yet that. The finale pissed me off, reading spoilers and realizing it doesn't get softened pissed me off even more. we was going to play any finale and maybe start a new impression yet what's a point? It all ends a same bad approach anyway! we privately consider EA/Bioware forsaken a round on a ending, and I'm insanely unhappy in this game. If we haven't bought it, don't. Just play ME1 and ME2 and illusion an ending; it'll substantially be softened anyway.

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